Sensing The World (For Web Developers)

One of the key aspects of physical computing is the ability to gather information about the real world. In order to do that, you must know which sensors are available and, more importantly, how to use them. This is precisely what the “Sensing The World” chapter of my upcoming book on physical computing is about. For a limited time, I am giving it away to all web developers who want to break free from the confines of the digital world and start exploring the physical world.

Creating Your 1st Desktop Application with Web Technologies

If you want to use your HTML, CSS and JavaScript skills for physical computing, the first thing to do is select an appropriate runtime environment. This is precisely what the first chapter of my upcoming “Physical Computing for Web Developers” book will help you do. At the end of this chapter, you will have selected a great environment and you will have written your first desktop app using the web technologies you know so well. For a limited time, you can download this 1st chapter for free! If you are a web developer that wants to get […]