matter.js
Matter.js is a 2D rigid body physics engine for the web. It supports compound bodies, concave and convex hulls, physical properties, restitution, collisions, stable stacking, friction and resistance, constraints, sleeping bodies, etc.
Matter.js is a 2D rigid body physics engine for the web. It supports compound bodies, concave and convex hulls, physical properties, restitution, collisions, stable stacking, friction and resistance, constraints, sleeping bodies, etc.
The p2.js library is a 2D rigid body physics engine written in JavaScript. It includes collision detection, friction, restitution, motors, springs, advanced constraints and various shape types.
A lightweight physics engine, written in CoffeeScript. It works with the canvas, the DOM and WebGL.
Chipmunk-js is a port of the Chipmunk Physics library to JavaScript. Chipmunk-js is a simple, lightweight, fast and portable 2D rigid body physics.
box2dweb is a physics engine ported from Box2dFlash which, itself, was a port of the original Box2D.
A modular, extendable, and easy-to-use physics engine for JavaScript. The simulation engine works with any type of visual representation: DOM, canvas, etc.
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