Creating Your 1st Desktop Application with Web Technologies

January 15, 2016 Jean-Philippe Côté
published in

If you want to use your HTML, CSS and JavaScript skills for physical computing, the first thing to do is select an appropriate runtime environment. This is precisely what the first chapter of my upcoming “Physical Computing for Web Developers” book will help you do. At the end of this chapter, you will have selected a great environment and you will have written your first desktop app using the web technologies you know so well.

For a limited time, you can download this 1st chapter for free! If you are a web developer that wants to get started in physical computing this is, quite simply, the best way to get there.

This chapter will go through the characteristics of the various environments allowing the creation of desktop applications from HTML, CSS and JavaScript. Then, it will show the web developer in you how easy and liberating it is to break out of the traditional browser prison. You will end by creating your first cross-platform application (Mac, Linux, Windows).

Beware that the chapter has not yet been proof-read or copyedited in any way. It might contain errors and omissions. In fact, it would be very helpful to receive feedback from readers. You can do so by commenting below or by using the contact form. This is actually what I’m hoping for by releasing it early and free.

Note: by downloading the free chapter, you will be automatically subscribed to the monthly TangibleJS newsletter. You can always unsubscribe anytime.